The Aquilonains have a varied army list. They are a Hyborian people and therefore prize cavalry, but their tactical focus has shifted towards the use of more professional heavy infantry and archers.
Book rule: Individual models are powerful models in their own right. They can operate as a single model or be added to a unit of warriors. In many cases, individuals may be used as unit leaders.
Book rule: Elite troops are any general soldier worth more than 35 points. The total number of "elite" models cannot be greater than 1 for every 3 "Core" models.
Book rule: Core troops are worth somewhere between 9 and 35 points. Any model that costs less than 9 points is automatically raised in cost to 9 points.
The Gundermen may be the most famous of Aquilonia's pikemen, but it is given in The Hour of the Dragon that other regions of Aquilonia field their own. These units represent the common pikeman in the Aquilonian host. Unlike the pikes-squares of Gunderland, these men do not use shields, but instead wield the pike in two hands.
Weapons: Pikes, +5 points per model.
Structure: 10+, must include a Sergeant; Ranked Formation.
Though the bowman-par-excellence of Aquilonia are undoubtedly the Bossonians, they're far from the only men to string bows in the kingdom. These archers are men from across the whole realm where men loose arrows but have no substantial archery tradition. It is given in "The Hour of the Dragon" that other regions host archers.
Weapons: Bows, +4 points per model; Knives, +1 point per model.
Special Rules: None.
Structure: 8+, may include a Sergeant; Any formation.
Book rule: Support Weapons are too large for a single model to use. They have a crew between 2-4, and may set up in batteries.
Weapon, Armor and Equipment List
Special Rules: Penetration Modifier -1.
Points Cost: 1 point.
Special Rules: May fight in three ranks. -1 to hit from third rank.
Points Cost: 5 points.
House Rule: Only pikes used in two hands may fight in two ranks when charging. One handed pikes may only fight in two ranks when receiving a charge or when stuck in a melee. One handed pikes may never fight in three ranks.
Special Rules: May fight in two ranks.
Points Cost: 4 points.
House Rule: Only spears used in two hands may fight in two ranks when charging. One handed spears may only fight in two ranks when receiving a charge or when stuck in a melee.
Special Rules: May not be used by cavalry.
Points Cost: 4 points.
|Armor Value||Armor Type||Cost|
|1||Helm or Gambeson||+1|
|2||Gambeson and Helm, or just Maille||+2|
|3||Maille and helm or partial plate||+4|